Seriously, which clown implemented the parsing system or naming convention in this product? It's just driven me absolutely barmmy.
/macro Me /target
This creates a nice little button called Me that when clicked, targets me.
/macro Heal /invoke RestoreHealth1Ability
This creates a nice little button called Heal that when clicked "casts" RSI 1.0 (See the match in names? No? Neither did I. Someone needs a serious course in Design Methods and Naming Conventions).
/macro HealMe /target /invoke RestoreHealth1Ability
This creates a nice little button that generates a "Invalid Target" message.
/macro HealMe /target /pause [anywhere from 1 to 100] /invoke RestoreHealth1Ability
This creates a nice little button that generates a "Invalid Target" message.
What the heck? Why is it that at every turn in this game it seems to go out of it's way to remove any sense of reward and just turn it into one big frustration?
To make this very clear and plain -
How do I make my healing abilities heal me?
I would really like to know if this is possible with one button please, as the target 'me' button is the only way I've seen that allows me to target me. I then have to create and use another hot button to cast the ability.
Currenty with a 60% miss chance for players and a less than 0.1% miss chance for NPCs I can hardly see how this could be unbalancing.
Although I can't see me sticking around too long unless something is made mildly conveniant as this game raises frustration without reward to a new level...