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The Matrix Online
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Syntax World Discussion - Syntax Soloing Tengu? Re:Soloing Tengu? CodeNut 0 06/05/2009 18:44
 

Tengu in is most soloable with an MA build. Takes very few health pills. Max out your melee damage resistance on your gear and with consistent technique. When he's dazed, prep him with Sky High Sidekick followed up by Dim Mak. Don't use other specials so you don't waste IS. This takes some skill because dazed lasts 8 seconds and each round of combat takes 4 seconds so your timing has to be good.

Use TB and HB for an extra edge. When you need IS use Consistent Technique to max your melee damage resistance (if it's not at max) while you block to regen IS.

Tengu's spec'd as a knife thrower build (low melee defense and accuracy but high ranged and thrown defense) so his weakness is in interlock where he only uses MA skills. He still has some big MA specials he'll land once in a while so be careful about letting your health get too low or he make take you out in one shot.

Community General Discussion Zen Master Please :) Re:Zen Master Please :) CodeNut 0 06/05/2009 18:27
 

Not balanced and not compatable with CR2.

Removed is not the proper word either. They were never meant to be released into the game in the first place. After that accident they were set to level 99 so they can't be used. I don't think screwing up the combat system with incompatable unbalanced abilities that only a few players still have anyway would be a nice parting gift.

Abilities and Disciplines Dojo - Operative Discussion Some general gunman and IL questions Re:Re:Re:Re:Re:Re:Re:Re:Some general gunman and IL questions CodeNut 0 05/13/2009 00:10
 

GypsyJuggler wrote:

 

You'll notice I did not claim it isn't an exploit, in fact the first thing I said is that it is defined as an exploit. 

I did state, however, that it has been accepted perforce as a viable way to play the game.  This means that it is generally accepted not only because there's essentially nothing that can be done about it but also because it's extremely difficult to avoid using the exploit unless you avoid combat entirely.  This assertion remains true and is not likely to change.

The first thing you said was to explain how to use this bug while avoiding saying it's an exploit.

And then you said this:

GoDGiVeR wrote:

The Tactic Switch has been "approved" by the devs at the end of the few dozen page long discussion about it ages ago.

I still don't think it's a good idea but not using it, believe me, puts you at a sever disadvantage in duels and PvP.

It has not been approved by any developer at the end of the thread you later referred to. Or anywhere in that thread. What you say happened in that thread never happened. 

It is an exploit. Teaching an exploit is as bad as using an exploit. That was the first thing I said here and it still stands. If you agree it's an exploit, why are you arguing with me?

It's not extremely difficult to avoid doing this. How is it difficult by any measure to not change tactics when your ability hits? It's harder to change tactics to exploit the bug. That takes practice. That's what makes it an exploit, the intentional effort to use a bug to gain an advantage.

I was shown how to do this long ago. It took practice to get it down. Then I stopped doing it because it's an exploit. I don't exploit. It took practice to unlearn the instinct to do it that I had to practice to learn in the first place. It takes just as much skill to change tactics after the damage rolls for an ability that hits as it does to change tactics before the damage rolls.

There are very few reasons to want to change tactics immediately after an ability hits unless you are trying to do this exploit. Either way it takes the same skill. But it takes no skill at all to not change tactics.

If you truly understand the combat system, then you wouldn't have to do this to be good. This dumbs down the combat system to a grab power rotation that still doesn't gaurantee wins.

But none of that matters because it's an exploit. We agree. Next time you decide to teach it to someone, be sure to tell them you're teaching them an exploit.

Abilities and Disciplines Dojo - Operative Discussion Some general gunman and IL questions Re:Re:Re:Some general gunman and IL questions CodeNut 0 05/11/2009 22:40
 

Gensatsu wrote:

The_Bruceter wrote:

Everything that a certain ab does (downgrades, upgrades etc) along with the cast timer goes together to get the DPS, i think. You could be right about the reuse timer affecting DPS aswell.

In interlock there is no cast timer, but an interlock acc bonus. I think that comes into effect to calculate the DPS aswell. As you work your way closer to 50, you'll notice that most abs should be increasing in DPS, meaning a more powerful attack but from outside interlock, but will be a longer cast timer.

I don't think it is possible to load 2 full trees, might be wrong though. Its a good idea to mix and match from trees. I had stuck to just Aikido and Kung Fu for a long while there but recently ditched some abs in Kung Fu and loaded in some Karate. There are alot of options to choose from when building your tree. You'll do some of it on the path to 50 but when you're 50 thats when you'll manage to properly see what you can and can't load at the same time.

Yea I can't find any tangible info explain interlock acc bonus (e.g. Does it apply to that attack or for a number of attacks following the special?), but I did notice it. I guess I'll just not worry too much about that now.

Interlock Accuracy Bonus affects that attack only as an accuracy boost. It's part of the overall balance of the ability. DPS, IS Cost, IL Acc, Effects, State(s) required, etc. are all independent factors that add up to a total weight relative the ability's level.

I don't think the IL Acc bonus or reuse timer has anything to do with DPS. If anything, a high IL Acc bonus might reduce the DPS as part of the overall balance of the ability. I believe DPS in IL is still based on the cast timer out of IL. It's the only way the damage results make sense to me. Some abilities don't have an OOIL timer, so it's still a bit unclear.

You can barely load two trees to 50 in the same discipline if you remove all Awakened abilities and don't load any abilities off the main path of the trees. The level 50 abiltiies are upgrades. You can only have one Upgrade active at a time and you can't activate/switch them in combat state. The 5 memory it costs to load a second 50 ab at the expense of Awakened defenses, resistances, Hyperjump or Hyperspeed don't seem worth it to me for the passive buffs.

Abilities and Disciplines Dojo - Operative Discussion Some general gunman and IL questions Re:Re:Re:Re:Re:Re:Some general gunman and IL questions CodeNut 0 05/11/2009 21:48
 

GypsyJuggler wrote:

CodeNut wrote:

GypsyJuggler wrote:

Yes it has been defined as an exploit but since Rarebit looked at the problem and decided not to fix it, it has essentially been accepted perforce as a viable way to play the game.

That's a rather dubious statement since Rarebit wasn't able to fix it, so how did he decide not to fix it?

Here is the thread: http://forums.station.sony.com/mxo/..._id=36300021594

You might want a drink and a sandwich if you intend to read it all.

I remember reading that thread before it was locked and after looking through it again, it's still an exploit. Nothing there says it isn't. It was a theoretical discussion only. Rarebit clealy stated in that discussion that it was and still is an exploit. There isn't anything in that thread by Rarebit (or any other developer) that endorses your claim it isn't an exploit. It doesn't take long to look through 23 pages for dev posts. See for yourself.

Development Discussion Development Roundtable Merge Re:Re:Merge CodeNut 0 04/25/2009 15:47
 

Avath wrote:

Thanks!

I wasnt "asking" for a merge, since this thread its about *discussing" ideas, therefore the name *Development Discussion* and not a *ME WANT* thread.  Its about giving ideas...

Funny how some people post just to say they wont post.


What's the title of this thread?

Development Discussion Development Roundtable Merge Re:Re:Merge CodeNut 0 04/25/2009 15:44
 

Croesis wrote:

CodeNut wrote:

Looking for the part that says:

Let's show those that have control that we are not happy with the status quo...

Obviously you hear things I don't and I hear things you don't, like a server merge isn't possible. That pretty much puts a wrap on this subject.

That sentence is another person's quite obvious and appropriate interpretation (look it up) of the OP's statement. He wasn't quoting the exact wording. This should be blindingly blatant to anyone over the age of say, 12 years old. Of course I do sometimes forget that English isn't everyone's primary language so I'll let you off.

I have quoted where this interpretation was sourced from, you on the other hand, fail to quote where the OP said "Can we have a server merge please?" Considering that that's your entire claim about the OP of this thread, you seriously need to back it up.

Also, if you think it wraps up the subject, fine. Strange though that you continue to post about it. Does it possibly annoy you that people, including some Recursionites, would still like to discuss how it would be better if it were possible?

 

How is "They should merge Syntax and Recursion" not asking for a server merge? Thank you for resorting to insults to support your failed argument.

Server merge requested. Answer: Not possible.

Time to move on.

 

Development Discussion Development Roundtable Merge Re:Re:Re:Re:Re:Re:Re:Re:Re:Re:Re:Re:Re:Merge CodeNut 0 04/24/2009 22:57
 

Croesis wrote:

CodeNut wrote:

No. You show where the OP says:

This was a thread to show those that have control that we are not happy with the status quo...

 

This is a thread asking for a server merge. That's all it is. Can't be done. Time for camp descent to move on to browner pastures.

Rofl, If you can't quote an actual request then you might want to stop trying to hijack this thread.

But I can quote where she said we're not happy with the status Quo:

Avath wrote:

I made a new character on syntax, since its the only server (I know vector sometimes too) that reaches Medium. A lot of people from Recursion I know are doing the same, and we all feel the same way: "They should merge Syntax and Recursion". That way we can have our main characters together and do better RP, or involve more in the game. Whats the use of having a server on Low anyway? It would be fair for many people like me that have their main character on Recursion.

Basically the entire OP. Why don't you actually pay attention to what it says instead of what you think it says. Try reading it, ok? GF

Looking for the part that says:

Let's show those that have control that we are not happy with the status quo...

Obviously you hear things I don't and I hear things you don't, like a server merge isn't possible. That pretty much puts a wrap on this subject.

 

 

Development Discussion Development Roundtable Merge Re:Re:Re:Re:Re:Re:Re:Re:Re:Re:Re:Re:Re:Merge CodeNut 0 04/24/2009 22:44
 

Villemar_MxO wrote:

 

Also, Abraham Lincoln wins.  Ask me how!

Like this?

Development Discussion Development Roundtable Merge Re:Re:Re:Re:Re:Re:Re:Re:Re:Re:Re:Merge CodeNut 0 04/24/2009 20:53
 

Croesis wrote:

CodeNut wrote:

This is a thread asking for a server merge. Read the OP. That's all it is.

Start your own thread instead of trying to hijack this one.

Read the OP and quote us exactly where she was asking for a Merge and not stating her opinion that a merge would be a good idea.

No. You show where the OP says:

This was a thread to show those that have control that we are not happy with the status quo...

 

This is a thread asking for a server merge. That's all it is. Can't be done. Time for camp descent to move on to browner pastures.

Development Discussion Development Roundtable Merge Re:Re:Re:Re:Re:Re:Re:Re:Re:Merge CodeNut 0 04/24/2009 20:37
 

Gerik wrote:

Avath wrote:

Villemar_MxO wrote:

Croesis wrote:

Jahzel-Jah wrote:

ShiXinFeng wrote:

Garu wrote:

GQubed wrote:

...This isn't a thread asking for a democratic vote on the subject from the players, it isn't asking for a bunch of people that feel the need to play devil's advocate. This was a thread to show those that have control that we are not happy with the status quo... if you are, then by all means START YOUR OWN THREAD and kiss the almighty sony browneye or speak of how happy you are to share your time in MxO with 8 other people you know and nobody else. IF action can be taken, we want it to be taken, if plans need to be drawn up then we want that... your thread can say the opposite and I promise I wont rain on your parade lol.


THIS.

word

I agree

What they said

Hear hear!

I AGREE. Very well saild!

Word word.

This is a thread asking for a server merge. Read the OP. That's all it is.

Start your own thread instead of trying to hijack this one.

The Lounge Next Renaissance Hovercraft Battles Re:Hovercraft Battles CodeNut 0 04/18/2009 15:56
 

Okay thanks. Different link from the OP. Kinda confusing.

The Lounge Next Renaissance Hovercraft Battles Re:Hovercraft Battles CodeNut 0 04/18/2009 00:16
 

When will B1t's Crew get experience for the last battle?

Abilities and Disciplines Dojo - Operative Discussion Some general gunman and IL questions Re:Re:Re:Re:Some general gunman and IL questions CodeNut 0 04/17/2009 23:56
 

GypsyJuggler wrote:

CodeNut wrote:

It's not only a bug, it's an exploit. Teaching exploits is just as bad as using them.

Yes it has been defined as an exploit but since Rarebit looked at the problem and decided not to fix it, it has essentially been accepted perforce as a viable way to play the game.


That's a rather dubious statement since Rarebit wasn't able to fix it, so how did he decide not to fix it? 

There was an official statement that it is an exploit: 

9mmfu wrote:

GoDGiVeR wrote:

AFGM1 wrote:

Tactic switching is a known issue for the devs since start of cr2. The reason they can't fix it, because it would go into a cr3, a complete overhaul of the combat system.

Although it's been officially announced as an issue, it is not, however, announced as an exploit. Stacking clothing, though, is an exploit for the devs.

It some times amazes me that simply because a dev doesn't put their stamp of disapproval on something before a player will go hrmm "that doesn't seem right perhaps I shouldn't do it"...

Anyways switching tactics in the same round to gain the benefit of both in the given round is indeed a bug and an exploit.

So you have been warned.

I don't recall an official statement verifying anything like what you are saying. But if there was one, I'd like to see it.

 

Abilities and Disciplines Dojo - Operative Discussion Some general gunman and IL questions Re:Re:Some general gunman and IL questions CodeNut 0 04/17/2009 22:47
 

GoDGiVeR wrote:

Generally it is to notice that there is a well-known (and publicly accepted) bug that will do the following:

Once an ability is logged to hit (it will take some practice to notice it even before the graphical effect (green flash on ability) takes place, though) you switch to another tactic (most commonly Power for a 20% damage upgrade) and the characteristics of that tactic will follow through to the end of this round and the next one.

This is the reason why Grab is the most popular tactic out here nowadays. Using the "Tactic Switch" you will gain a 35% damage increase when hitting the ability with Grab and enhancing it with Power. Since Grab gives you very good defense and even some accuracy, Grab becomes pretty much "uber" in many cases. Though Grab is pretty balanced (-15% damage, which makes it, believe me, very difficult to win duels without Tactic Switch and purely on grab;; Also Evade goes down more easily but it is also easier to break someone elses evade), Tactic Switch negates that negative.

It's not only a bug, it's an exploit. Teaching exploits is just as bad as using them.

Development Discussion Development Roundtable Merge Re:Merge CodeNut 0 04/17/2009 21:41
 

There won't be a merge because it can't be done. That's really all there is to it. And it has already been said by Walrus at the Anniversary event that it won't happen.

The last merge was done by WB/Monolith right before they sold the game to SOE. SOE doesn't have the personnel or resources to do a merge, they didn't get all the developers for this game from Monolith when they bought the game from WB who was the majority shareholder in Monolith at that time. SOE got just a few of the original developers with the purchase of MxO and it's been said many times over the years that there isn't anyone here who knows enough about the code do a lot of the things we players would like to see done.

 

Gameplay Discussion Character Development Archive Missions Re:Archive Missions CodeNut 0 04/17/2009 21:02
 

Archive crits give very good xp but certain ones can be pretty hard to complete solo. They are also by far the most interesting to do. If you are paying attention to the story, don't forget to check our the cinematics in the loading area that kick off almost every subchapter. And if you're real hardcore about it, do a search on the Live Events Forums by Chapter number so you can read through the events that took place between the missions.

XP in missions is a constant. It is determined by how many stages there are in the mission. The archive critical missions tend to have more stages in them so you get more XP. Standard missions never have more than three stages. Archive crits are always on hard difficulty. If you run standard missions on medium or easy you get less xp per stage. A three stage standard mission on hard will give the same XP as a three stage archive critical mission.

Info in missions is always the same so it doesn't matter how many stages or what the difficulty setting is.

If you mission with a higher level player, you'll get more xp too but the NPCs will be scaled up higher and you won't be able to do much except avoid dying. So if you like the fighting and working through the continuing story from all three sides, the archive crits are most excellent. Even more fun if you team up with some players your same level as the mission will scale more NPCs into the fight.

 

 

Community General Discussion Did it surprise anyone? Re:Re:Re:Re:Re:Re:Re:Did it surprise anyone? CodeNut 0 04/14/2009 22:57
 

Villemar_MxO wrote:

CodeNut wrote:

Smarmy self pitying drivel. I feel sorry for you.


I quite literally LOL'd.   Good Night and Happy Gaming!

Good, you need to laugh more and cry less.

Community General Discussion Did it surprise anyone? Re:Re:Re:Re:Re:Did it surprise anyone? CodeNut 0 04/12/2009 21:44
 

Villemar_MxO wrote:

CodeNut wrote:

Villemar_MxO wrote:

CodeNut wrote:

JEasy wrote:

I just realized that the link points to the station store (which i've never been to) and is promoting other procucts such as clothes and strategy guides related to the various games.  If MXO doesn't have any of this to offer then OK.

 

Good point. Unfortunately.

 

 

edit: lol you guys post too fast, seriously, the complaining seems to be the most eager thing on the forums these days

Before you flame me about your right to complain, refresh your memory about how complaining about MxO has been going on since launch. The game was not great back then either, just new to you and me, that newness is not something we can ever get back and is the singlemost reason why most MMORPG's don't last. 

MxO is in far better shape now than it ever was after launch. SOE may not be doing what you think it should be doing for this game but SOE is still the only reason this game is still here. No other company, including WB and Monolith would have been able to sustain it for this long, why do you think they sold it so quickly after release?

There's a right way to do things, and a wrong way to do things.

Edit:  The reason we complain is because we care about this game and don't want it to Epically Fail.  You should worry the day we stop complaing.  Also, it seems people have a very selective memory.  We have been the least "complainy" player base in most all MMO history from Launch up until a few months ago. 

So I absolutely disagree with your contention that we've always been whiney whiners and serial complainers since day one.  Aside from garden variety run of the mill player personality conflicts.  Perhaps you should compare any mmos forums with any given thread on MxO from March 2004 to November 2008.

Should we sit on our hands and be afraid to offend SOE's ddelicate sensibilities?  Be afraid to speak up and only think la de da Positive Thoughts?  This isn't Oprah's The Secret you know.  Ignorance is not bliss.  Again, You should worry the day we stop complaing, and no, we're not doing it because we're "bored" as someone upthread suggested.

Who cares about other MMO's? You can disagree all you want. You're still wrong. There has always been complaining and SOE bashing. It's old and tiresome now. Everything you've said has been said many times over before starting long ago now. I've been playing and reading the forums since launch. Go back and refresh your own memory. 

If SOE had listed MxO in the store with no products to sell for it, would you still complain or be happy when someone pointed it out? The answer is obvious, you still complain. Planetside and SWG are in the store with no products. That's just lame anyway.

This little issue is so trivial it's not worth a discussion. Save the SOE fanboy insults for someone who cares. You're crying about every little nothing you can conjure up. Now I'm the one speaking up about it. It's ironic that you build yourself up for not being afraid to speak out but try to put me down for doing the very same in this thread. Nice one way street you live on.

New players come into this game and find MxO is a very cool game with a lot of cool content to explore. Then they point out that the worst thing about this game is all the veteran grieving. You want to tell me your complaining is doing the game good? You're running off new players and then begging for a server merge so you'll have more people to play with. More irony is all it is. 

You're your own worst enemy. Only you can change that.

 

Don't worry, you'll be rid of me soon enough, as well as all my whiney, QQ, negative "veteran" friends.  When we are gone, you'll have the dead husk of MxO all to yourself. 

I'm sure with all of us gone I'm sure new players will flock to the game and bring about an MxO Renaisance, where no negative thoughts will upset the newly awakened.  Perhaps you can shield them from vague whispers and rumors of a time when there was more than zero percent content, zero percent development, and zero percent communication from those who run the game.  Never let them know that this game's appeal was once a dynamic, interactive, storyline-driven game based on the Matrix franchise. 

Do not let them take the red pill, they might see the true nature of the Matrix.  (Online). 

I am certain that SOE appreciates your steadfast devotion and loyalty to The Agency MxO, no matter what they do or however they treat their paying customers.

Smarmy self pitying drivel. I feel sorry for you.

Community General Discussion Did it surprise anyone? Re:Re:Re:Did it surprise anyone? CodeNut 0 04/12/2009 19:22
 

Villemar_MxO wrote:

CodeNut wrote:

JEasy wrote:

I just realized that the link points to the station store (which i've never been to) and is promoting other procucts such as clothes and strategy guides related to the various games.  If MXO doesn't have any of this to offer then OK.

 

Good point. Unfortunately.

 

 

edit: lol you guys post too fast, seriously, the complaining seems to be the most eager thing on the forums these days

Before you flame me about your right to complain, refresh your memory about how complaining about MxO has been going on since launch. The game was not great back then either, just new to you and me, that newness is not something we can ever get back and is the singlemost reason why most MMORPG's don't last. 

MxO is in far better shape now than it ever was after launch. SOE may not be doing what you think it should be doing for this game but SOE is still the only reason this game is still here. No other company, including WB and Monolith would have been able to sustain it for this long, why do you think they sold it so quickly after release?

There's a right way to do things, and a wrong way to do things.

Edit:  The reason we complain is because we care about this game and don't want it to Epically Fail.  You should worry the day we stop complaing.  Also, it seems people have a very selective memory.  We have been the least "complainy" player base in most all MMO history from Launch up until a few months ago. 

So I absolutely disagree with your contention that we've always been whiney whiners and serial complainers since day one.  Aside from garden variety run of the mill player personality conflicts.  Perhaps you should compare any mmos forums with any given thread on MxO from March 2004 to November 2008.

Should we sit on our hands and be afraid to offend SOE's ddelicate sensibilities?  Be afraid to speak up and only think la de da Positive Thoughts?  This isn't Oprah's The Secret you know.  Ignorance is not bliss.  Again, You should worry the day we stop complaing, and no, we're not doing it because we're "bored" as someone upthread suggested.

Who cares about other MMO's? You can disagree all you want. You're still wrong. There has always been complaining and SOE bashing. It's old and tiresome now. Everything you've said has been said many times over before starting long ago now. I've been playing and reading the forums since launch. Go back and refresh your own memory. 

If SOE had listed MxO in the store with no products to sell for it, would you still complain or be happy when someone pointed it out? The answer is obvious, you still complain. Planetside and SWG are in the store with no products. That's just lame anyway.

This little issue is so trivial it's not worth a discussion. Save the SOE fanboy insults for someone who cares. You're crying about every little nothing you can conjure up. Now I'm the one speaking up about it. It's ironic that you build yourself up for not being afraid to speak out but try to put me down for doing the very same in this thread. Nice one way street you live on.

New players come into this game and find MxO is a very cool game with a lot of cool content to explore. Then they point out that the worst thing about this game is all the veteran grieving. You want to tell me your complaining is doing the game good? You're running off new players and then begging for a server merge so you'll have more people to play with. More irony is all it is. 

You're your own worst enemy. Only you can change that.

 

Community General Discussion Did it surprise anyone? Re:Re:Re:Did it surprise anyone? CodeNut 0 04/11/2009 16:59
 

Villemar_MxO wrote:

CodeNut wrote:

JEasy wrote:

I just realized that the link points to the station store (which i've never been to) and is promoting other procucts such as clothes and strategy guides related to the various games.  If MXO doesn't have any of this to offer then OK.

 

Good point. Unfortunately.

 

 

edit: lol you guys post too fast, seriously, the complaining seems to be the most eager thing on the forums these days

Before you flame me about your right to complain, refresh your memory about how complaining about MxO has been going on since launch. The game was not great back then either, just new to you and me, that newness is not something we can ever get back and is the singlemost reason why most MMORPG's don't last. 

MxO is in far better shape now than it ever was after launch. SOE may not be doing what you think it should be doing for this game but SOE is still the only reason this game is still here. No other company, including WB and Monolith would have been able to sustain it for this long, why do you think they sold it so quickly after release?

There's a right way to do things, and a wrong way to do things.

There's the way they do things and there's your perception about what that means. There may be a better way to do things but that's different than you're suggesting SOE is out to snub MxO:

Villemar_MxO wrote:

If SOE went out of ther way to de-list MxO from their available product list, that's a reeeally bad sign. 

It's a store and MxO has no products to sell in a store. Did they go out of their way to delist it because they want to hate on MxO, or is it just that there's nothing to list so they didn't include it?

 

Community General Discussion Did it surprise anyone? Re:Did it surprise anyone? CodeNut 0 04/11/2009 16:38
 

JEasy wrote:

I just realized that the link points to the station store (which i've never been to) and is promoting other procucts such as clothes and strategy guides related to the various games.  If MXO doesn't have any of this to offer then OK.

 

Good point. Unfortunately.

 

 

edit: lol you guys post too fast, seriously, the complaining seems to be the most eager thing on the forums these days

Before you flame me about your right to complain, refresh your memory about how complaining about MxO has been going on since launch. The game was not great back then either, just new to you and me, that newness is not something we can ever get back and is the singlemost reason why most MMORPG's don't last. 

MxO is in far better shape now than it ever was after launch. SOE may not be doing what you think it should be doing for this game but SOE is still the only reason this game is still here. No other company, including WB and Monolith would have been able to sustain it for this long, why do you think they sold it so quickly after release?

The Lounge Next Renaissance Hovercraft Battles Re:Hovercraft Battles CodeNut 0 04/11/2009 13:34
 

B1t's Crew will join the battle for the Machines.

Recursion Marketplace - Recursion WTB Catsuit and Fem Apparel Crafting Clothes Re:WTB Catsuit and Fem Apparel Crafting Clothes CodeNut 0 08/10/2007 11:40
 

Thanks Digita1Spirit!

Still looking for these two pieces:

 

Enhanced Brown Blackbee Sleeveless Catsuit
Ballistic Damage Resistance (18pts)
Melee Damage Resistance (18pts)
Max Health Bonus (1%)
Thrown Resistance (18pts)
Code Writing (1pts)
Viral Damage Bonus (1%)
Min Character Level at 28

Enhanced Plum Parish Jacket Highcollar
Ballistic Damage Resistance (10pts)
Melee Damage Resistance (10pts)
Apparel Crafting (5pts)
Viral Resistance (10pts)
Min Character Level at 16

 

 

Recursion Marketplace - Recursion WTB Catsuit and Fem Apparel Crafting Clothes Re:WTB Catsuit and Fem Apparel Crafting Clothes CodeNut 0 08/09/2007 01:48
  Still looking for this gear and waiting to hear back from DS ingame.
Recursion Marketplace - Recursion WTB Catsuit and Fem Apparel Crafting Clothes WTB Catsuit and Fem Apparel Crafting Clothes CodeNut 0 08/04/2007 04:30
 

Enhanced Brown Blackbee Sleeveless Catsuit
Ballistic Damage Resistance (18pts)
Melee Damage Resistance (18pts)
Max Health Bonus (1%)
Thrown Resistance (18pts)
Code Writing (1pts)
Viral Damage Bonus (1%)
Min Character Level at 28

Enhanced Plum Parish Jacket Highcollar
Ballistic Damage Resistance (10pts)
Melee Damage Resistance (10pts)
Apparel Crafting (5pts)
Viral Resistance (10pts)
Min Character Level at 16


Enhanced Black Razorgirl Rubber Halfshirt
Melee Damage Resistance (16pts)
Decompile Skill (1pts)
Apparel Crafting (8pts)
Thrown Resistance (16pts)
Viral Resistance (16pts)
Min Character Level at 24

 

Recursion Marketplace - Recursion WTB Trenches Re:WTB Trenches CodeNut 0 07/09/2007 15:43
  CodeNut wrote:
Still seeking the level 8 enhanced white misene collarless trench sweetness.
we wants this, mmmhmmm
Recursion Marketplace - Recursion WTB Trenches Re:WTB Trenches CodeNut 0 06/28/2007 00:24
  Still seeking the level 8 enhanced white misene collarless trench sweetness.
Recursion Marketplace - Recursion WTB Trenches Re:WTB Trenches CodeNut 0 06/16/2007 13:53
  naes177 wrote:
I can write the unenhanced white ones.

~V


Got that one.

 

Now I only need to find the level 8 enhanced white misene collarless trench.

 

Anyone?

 

Recursion Marketplace - Recursion WTB Trenches Re:WTB Trenches CodeNut 0 06/16/2007 13:52
  Digita1Spirit wrote:
I have this:


Let me know if you want it.
/tell Digita1Spirit
Thanks!
Recursion Marketplace - Recursion WTB Trenches Re:WTB Trenches CodeNut 0 06/13/2007 03:01
  So not a single soul on Recursion can code either of these?
Recursion Marketplace - Recursion WTS Black widow threads Re:WTS Black widow threads CodeNut 0 05/27/2007 19:46
 

Sorry man, my bad. I was thinking black widow gi or dress...

good luck!

Recursion Marketplace - Recursion WTS Black widow threads Re:WTS Black widow threads CodeNut 0 05/23/2007 17:21
 

Male or female?

Recursion Marketplace - Recursion WTB Trenches WTB Trenches CodeNut 0 05/21/2007 17:10
 

L45 Enh White Misene Collarless Trench

L8 Enh White Misene Collarless Trench

 

 

Feedback Forums Items and Clothing Feedback All I want for christmas.... Re: All I want for christmas.... CodeNut 0 04/21/2006 04:57
 

I have a blue bandana....


 


 


it looks green


 


 

Feedback Forums Ability Feedback Apparel Crafting Re: Apparel Crafting CodeNut 0 04/21/2006 03:03
 
purity also gives more value if you want to sell apparel on the marketplace.

 

aside from that, most templates make more than one copy of an item so you can easily make more when you need to

 

therefore, unless purity means somethng special to you, compiling in the loading area is fast and failsafe, and saves you the cost of leveling up another ability and an inventory slot for the tool

 

as far as failure rates go, whether compiling, coding or decompiling, the risk of failure is always present in the matrix. you do the best you can with leveled abilties, clothes and the sig booster but it still happens. only compiling in the loading area is failsafe.
Community Residual Self-Image Community Caption Competition Ends 10/02/06 Re: Community Caption Competition Ends 10/02/06 CodeNut 0 02/06/2006 18:26
 
After sniffing Foxxdie's dog, Agent Pace discovers the true source of the mythic meganodes.
 
The Matrix Online
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