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The Matrix Online
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Community Residual Self-Image Assorted dev screenshots Re:Re:Re:Assorted dev screenshots Steelle 0 01/29/2009 18:19
 

NeoVII wrote:

Croesis wrote:

Personally, those LA layouts look far better then the current ones we have.

I concure.

I also concure. Seriously.

Syntax World Discussion - Syntax Post your Real Life pics 2.0 - Reloaded Re:Post your Real Life pics 2.0 - Reloaded Steelle 0 01/27/2009 18:59
 

Eleutherophobia wrote:

Hadn't posted in nearly two whole pages!

Holy sh!t you have three hands!

 

The Lounge Off-Topic Discussion Happy Chinese New Year! Re:Happy Chineese New Year! Steelle 0 01/27/2009 18:44
 

I R DAGRON.

 

I already knew this though. I had a friend in grade school that used to bring stuff to class around chinese new year and we kinda just had a party instead of working. It was rad.

The Lounge Off-Topic Discussion NFL 2008-2009 discussion Re:NFL 2008-2009 discussion Steelle 0 01/18/2009 22:51
 

That was pass interference and you know it! Not that I'm a Philly fan because the Steelers are gonna stomp Arizona.

The Lounge Next Renaissance Hovercraft Battles Re:Hovercraft Battles Steelle 0 01/17/2009 19:45
 

I'd be down for this. (Timing is just an issue because I am really busy with school right now.)

Community Player Events Player Event Announcements Re:Player Event Announcements Steelle 0 01/16/2009 22:48
 

nvm

 

Syntax Events - Syntax MxO: Warfare - Battle Information MxO: Warfare - Battle Information Steelle 0 01/16/2009 22:08
 

This page will be updated with the latest info as it applies to Warfare. All battles will be explained after they are anounced.

Current Map:

Current Battle information:

NONE

Last Updated: 01/23/09

Desert of the Real SOE Discussion Steam and SOE join forces Re:Hey Virrago! Steelle 0 01/16/2009 21:08
 

DO EEET!

Syntax Events - Syntax MxO: Turf Wars - Guillotines vs. Legion vs. Disciples Re:MxO: Turf Wars - Guillotines vs. Legion vs. Disciples Steelle 0 01/10/2009 16:20
 

Couldn't come to this. MxO decided it didn't want to let me press the accept button to login (it was greyed out??) so I had to reinstall. Working now, can't explain why that happened though....

Syntax Events - Syntax Warfare Re:Warfare Steelle 0 01/09/2009 20:46
 

I'm ready to start this up. If you want to challenge, PM me and we'll see where it goes. Stay tuned for the first battle, which will not be a challenge, but a scenario. Also, if interested please state below, with you lvl and org.

The Lounge Off-Topic Discussion The New MacBook Wheel! Re:The New MacBook Wheel! Steelle 0 01/09/2009 20:39
 

People don't really believe this do they? Like some of you its obvious you get its a joke, and some are being sarcastic but others....I'm not so sure of.

Community Community News Operative Profile – odj - 01-06-09 Re:Operative Profile – odj - 01-06-09 Steelle 0 01/06/2009 14:35
 

Ballin' Hat! And I guess Daniel.

The Lounge Off-Topic Discussion Call of duty 5: World at war (wii) Re:Re:Re:Call of duty 5: World at war (wii) Steelle 0 01/05/2009 12:12
 

odj wrote:

ZarlakQUAM wrote:

cod4 had a zombie mod first plus 100 other mods, its nothing to do with lack of content, its just giving players other options, hence why people create hundreds of mods for hundreds of games

Not the developers though, the developers make a consious decision to leave all the 'mod' stuff out. I wouldnt serve you a 4 course meal of nice food and then decide for pudding you were getting a clown squirty-cream pie for desert, it just doesnt fit with the overall package.

I would put it in the same vein as "Ragtime Warfare". Both games are great imho.

The Lounge Off-Topic Discussion Starcraft II Re:Re:Starcraft II Steelle 0 12/31/2008 10:59
 

imax wrote:

I just cant see what people see in RTS games, Diablo III I can get excited over, and I never played the orginials, but all RTS games are the same to me.

Play World in Conflict then. It kinda shook things up a bit.

The Lounge Off-Topic Discussion Left 4 Dead Re:Left 4 Dead Steelle 0 12/29/2008 21:11
 

 

 


Thats all I got....

The Lounge Off-Topic Discussion Starcraft II Re:Starcraft II Steelle 0 12/22/2008 22:53
 

I was kind of dissappointed. You only saw about 4 units from each side.

Syntax Events - Syntax Warfare Re:Warfare Steelle 0 12/16/2008 09:30
 

Alright so I only have one more exam left to do (Dynamics and Vibrations, YAY!) so i was thinking of getting this started for next week/the week after that. It depends upon my schedule when I get back home but there should be a player event announcement. I just wanted to give people a heads up/checking numbers. The latest this might be starting is in the new year, but we'll see.

Gameplay Discussion Missions and Storyline Rare's cinematic image dump v12.1 (**SPOILERS**) Re:Rare's cinematic image dump v12.1 Steelle 0 12/15/2008 23:51
 

OOOOHHH me likey

The Lounge Off-Topic Discussion Face Your Manga (RSI's) Re:Face Your Manga (RSI's) Steelle 0 12/14/2008 09:43
 

Not really happy with any of the results but here goes...

 

Me - Prolly the closer match of the two.

 

Steelle - the clothing is all wrong, but I wasn't going to make him nekid!

Syntax Events - Syntax Warfare Re:Warfare Steelle 0 12/14/2008 08:58
 

I was thinking that this would be a series of events, maybe two a week. The control of the whole map would change. if you only used three neighbourhoods it would be a waste of time. Each battle would really only be limited to a couple neightbourhoods, except for maybe the bombing run one, or courier, but for the first one, if you can detect luggables you can track whoever has it, and for the courier one, how is this setup really that different from the vector "Zion courier" thing? BasicallyI would want to run this similar to how hovercraft battles are done, except for now its only on syntax.

Syntax Events - Syntax Warfare Re:Warfare Steelle 0 12/14/2008 00:41
 

I, or anyone who wishes to help me do this, would supply the 35.

Syntax Events - Syntax Warfare Re:Warfare Steelle 0 12/13/2008 23:13
 

How about them gameplay types?

Development Discussion Development Roundtable Re: Level requirements for storyline missions Re:Re:Re:Re:Re: Level requirements for storyline missions Steelle 0 12/13/2008 23:12
 

Rarebit wrote:

Hm also coming up here I have to take some time to poke into MXO on Vista, since I've ***finally*** managed to wrassle up a Vista testing system of my own (and I have no idea how long that will take me to look at or if I'll be able to get any positive changes out of it, but it's really gotta be tried).

 

I love you.

 

 

 

what?

Syntax Events - Syntax Warfare Re:Warfare Steelle 0 12/13/2008 19:12
 

 

I have been thinking about the various warfare modes and this is what I have come up with.

 

Challenges:

Challenges can only happen between two orgs that share a common border. When a challenge is issued, the challenging team must indicate what org they are attacking, which neighbourhood they wish to attack, and which neighbourhood they will be launching their attack from. These would be PM'd to me and I would announce it in the thread. At a certain time both orgs would meet at the border of the two neighbourhoods, where combat would commence. From here I see two options.

 

One, it would be treated like the turf wars idea that has recently been brought up, and which ever team lasts the longest wins. If the attacking team wins, they gain the new area, if they lose, they don't.

 

The other options is that once one team has killed another team to the point where they are the only ones at the border, fighting is pushed back into the losing teams neighbourhood, to a certain hardline lets say. Either the attacking team, or the defending team could make this advance. If they can do it again at the hardline location, then they win the area. A coordinator could be there to say when a team can or cannot advance.

 

Opportunity Battles:

 

These would be random occurrences that allow groups to advance based upon specific objectives.

 

Escort:

One member of a group, designated as the courier, must make it to a certain place,  (maybe in an enemy neighbourhood, maybe just the other end of the district) without reconstructing. The defending group would know in general where this final location is, but would not know the exact place. In order to win they would have to get to the Drop Target (a person running the event, like me). The catch is that they would have to start at their Stronghold location. If they make it to the final location, they take that neighbourhood, however if the courier reconstructs, the neighbourhood they reconstruct in is lost to the team that kills them.

Alternative

One member would have to make it to a series of checkpoints while crossing a district and cannot reconstruct once. This would require more people to help the organizer or would be settled by taking a screenshot with a timestamp to ensure they made it there. Only by hitting all the checkpoints before getting to the final destination can they be declared a winner. Again, they would have to start at their Stronghold location. If they make it to the final location, they take that neighbourhood, however if the courier reconstructs, the neighbourhood they reconstruct in is lost to the team that kills them.

 

Bombing Run:

Really simple event to run. Teams must find and bring a certain luggable to the enemy stronghold. The idea would be that delivering the “bomb” would allow them to move into one enemy neighbourhood of their choice without resistance. The only restriction is that it would have to be one they share a border with.

 

Prototype:

There would be a “prototype” unit that one team is trying to field test. The goal of this one is to get the Prototype a kill, however the catch is that the prototype is only level 35. The defending teams would only have to force the prototype to reconstruct. Similar to bombing run, whichever team accomplishes their objective would be allowed to move into one enemy neighbourhood of their choice without resistance, as they new prototypes were either successful, and are being deployed in that area, or were a failure, and the wasted resources result in a weakend defence. The only restriction is that it would have to be one they share a border with.

 

 

Development Discussion Development Roundtable Content: Takeover Towers Re:Re:Content: Takeover Towers Steelle 0 12/13/2008 14:46
 

NeoExcidious wrote:

no pun intended , but i'm curious to whether this is the follow-up to a global resignation of the playerbase on the storyline and a redirection of efforts towards the combat system.

way i see it, you're saying RP is dead, long live PeeVPee.

why do i have the feeling that pvp ideas will be taken in consideration, as opposed to RP ones (i.e.) solutions to content lack, restructuring, etc.

this is not aimed at natasha/steele, nice brainstorming results.

 

I actually envisioned this as something that could help the story of the game, especially in the way I explained it in the Warfare board on the Syntax forums. That idea is considerably different from the one posted here but it had challenges by orgs and events of opportunity where something that is taking place, like the Merv testing an improved, I dunno, commando, that would allow the machines or zion to attack them and establish dominance. I think PVP should but used to make RP and the overall story BETTER.

Development Discussion Development Roundtable Re: Level requirements for storyline missions Re:Re: Level requirements for storyline missions Steelle 0 12/13/2008 11:16
 

In order to point new players in the right direction (Other than the fact that it is clearly pointed out in the cinematic) maybe make a waypoint indicator you can activate in our mission vendor list thing (whatever it is called) Maybe do the same for archivists to get the pointed at the archives before they know where to look.

Development Discussion Development Roundtable Content: Takeover Towers Re:Content: Takeover Towers Steelle 0 12/13/2008 10:45
 

I think this would be far more accesible than the constructs to be honest. And as for the buff, I think it could be decent enough to give you a distinct advantage. Why not make "game changing", or at least close to that level?

The Lounge Off-Topic Discussion Team Fortress 2 Re:Team Fortress 2 Steelle 0 12/13/2008 08:09
 

Engineers were always awesomesauce.

Development Discussion Development Roundtable Content: Takeover Towers Re:Content: Takeover Towers Steelle 0 12/13/2008 07:37
 

It would make way more sense in my opinion to have one control point in every neighbourhood, and use the access nodes as these points. The arc of lightning could change colours to depict who controls, there could be a timer to activate it and if you activate it, a number of lvl 50 NPCS spawn that are the same org as the activator as long as any previous npcs have been killed. To me this seems, easier to implement because it builds on existing content, and if you wanted it could initiate an org buff for anyone in that neighbourhood.

Links to where it (or something similar) has been discussed/ being discussed.

Most recently, Warfare

http://forums.station.sony.com/mxo/...887#36300528739

But also:

http://forums.station.sony.com/mxo/..._id=36300023362

http://forums.station.sony.com/mxo/..._id=36300024216

http://forums.station.sony.com/mxo/..._id=36300025385

Syntax Events - Syntax Warfare Re:Re:Warfare Steelle 0 12/12/2008 23:20
 

Zenom wrote:

if it goes well maybe the idea can be implemented into the game as pvp content by the devs. say a monument (like capture the flag) in each district that once a group has control of has to hold it against other orgs. however the numbers atm will make it hard to get decent fights going. maybe a buff that last 30 mins from holding a spot successfully or something? to fit into ur idea more maybe each monument will be for a specific org and the other orgs need to take it to take away their buff or something.

I had originally thought that access nodes would be good for that sort of an idea. using an access node would change the colour of the arc of electricity coming from it to correspond with the org of the player that selects it. Doing so would spawn 6 - 10 level 50 NPCS associated with that org, but only if any other org npcs had been defeated.

I had a whole bunch of ideas, PvP and non-PvP.

Edit: After looking that thread over, I forgot how much thought I put into that quest....be cool if a certain someone took a look at it.....

Syntax Events - Syntax Warfare Re:Warfare Steelle 0 12/12/2008 15:11
 

I am going to need a couple of weeks to figure out the mechanics, but when this gets started up I am going to do everything I can to support it.

And as for who controls what, I figure these locations made the most sense for each group.

Syntax Events - Syntax Warfare Warfare Steelle 0 12/12/2008 13:33
 

Ok, nothing is set in stone, and I am definitely going to need a hand with this, but I was thinking of starting up a series of events called, you guessed it, Warfare. The basic premise would be that Megacity is split up with each neighbourhood being controlled by either the Merv, the Mechs or Zion. Each week, one zone will be contested, either through a challenge or a "random" occurance and the team who wins would retain/gain control of a neighbourhood. The would be reflected in a map that is at the beginning of the thread. Challenges could be issued by any org to any org that they share a border with. Random occurances could be something like, "a courier is moving through an area, take him out to establish dominance in that neighbourhood" or "Machines are testing a new prototype, attack the stronghold and retrieve prototype to take control of that neighbourhood" (the later could be done with a lug easily).

What I need a hand with is this. How should the map be split up initially? I wanted Richland to remain neutral, but it doesn't have to, but if it does, its not fair to just give a district to each org, because in terms of both number of neighbourhoods and area they are disproportioned, ie. Downtown is much bigger than the others districts. From the images I have found with a scale intact, it appears that westview is smallest, then international and then downtown being the biggest at least in terms of square footage (or whatever the scale was in, as it was unitless).

My proposed initial breakdown is as follows. Zion controls Westview, as well as Edgewater, Vauxton and South Vauxton. The Merovingian controls International, as well as Stratford Campus. The Machines control the rest while Richland remains neutral. Each org would have one area that cannot be taken, a stronghold of sorts. The Machines have Park East, The Merovingians Sai Kung, and Zion have Sorba Shores.

Made a quick pic of it in paint using the only shot I could find with all the districts. Keep in mind the scales differ for each district.

Again, just a thought, looking for feedback.

Gameplay Discussion Missions and Storyline Rare's cinematic image dump v12.1 (**SPOILERS**) Re:Re:Re:Rare's cinematic image dump v12.1 Steelle 0 12/12/2008 11:57
 

Rarebit wrote:

Shinryu wrote:

Hmm.. the Architect and a very ticked off Pace, this should be good.

Oh, and Rare, is there any way you could at least let the loading area music keep playing during the cine if not use one of the already in game tracks for the "soundtrack?"  In my eyes, the total silence was the one let down during what was an excellent first outing for the new cines.

It was something we discussed here last time, and I ran the idea by Dracomet, but didn't manage to get definite word on feasibility. He's the guy who had to *disable* game music for the old cinematics, because it used to play over their own sound tracks; so now we'd have to have a sort of two-tiered system where it doesn't play over the old ones but does over the new ones. Probably doable but there've been some higher-priority things we needed him to get done, so I haven't been leaning on anyone about it yet.

 

Then would it be easier to just add in one of the in game tracks?

Development Discussion Update Discussion Update 64 Discussion - November 06, 2008 Re:Update 64 Discussion - November 06, 2008 Steelle 0 12/12/2008 00:38
 

I kind of feel off topic posting this given the recent discussion but I just wanted to throw my 2 cents in on this new approach.

I like it for the most part. The new quests are fun and have a larger feel than the critical missions which is nice, almost to the point of feeling the PBs. It would be cool if we had some of these that required teamwork/certain loadouts by having computers that needed hacking, locks that need picking, maybe an NPC that needs heals (can that be done) but over all solid missions. The only drawback is probably the level requirements from the point of view of a new player.

In terms of the LEs that might happen with this new approach heres what I propose.

A formula that I think would work is to have the current quest release as is, supplemented by one event per server a week. This would include the org meetings happening a certain week, maybe the fifth?

During the sixth week, a certain area becomes FFAPVP because everyone loves madness. Maybe there could also be a spot on the map that is forced PVP for the whole cycle that ties into the story, changing with each update.

Maybe the last two bits are off but I think the first chunk is nice.

Cinematic. Best one we have ever had. Just needs background music. Thats it. I don't care about not having voiceovers, because getting actors for them is a waste of money when it comes down to it.

Other stuff I want to see?

Something PvP related. Maybe the pvp zone I mentioned above, maybe something else. A lot of people have talked recently about the storyline being something we can no longer influence at all. It would be nice if there was some way we could have PvP and use it to determine control of a zone. Can you log the number of kills in a PvP zone once its established? And even if you could, would you know what org got what kill?

Oh and theres tons of other ideas I've had, but they're in a thread that has long since been buried. Could we have a contest to get a (realistic) player idea made?

Recursion Events - Recursion MxO: Turf Wars - Crossbones vs. Demon Army vs. Blackwoods Re:MxO: Turf Wars - Crossbones vs. Demon Army vs. Blackwoods Steelle 0 12/12/2008 00:11
 

Just wondering, but when you say the gang that lasts the longest will win, assume that you can only die once right? I guess I'm just wondering about the mechanics of this in case it ever comes to Syntax.

Gameplay Discussion Missions and Storyline Rare's cinematic image dump v12.1 (**SPOILERS**) Re:Rare's cinematic image dump v12.1 Steelle 0 12/11/2008 18:44
 

KER-BLAMMO!

 

 

Awesome.

The Lounge Off-Topic Discussion Dragonball Evolution Trailer ( live action movie trailer .... fear the worst ) Re:Dragonball Evolution Trailer ( live action movie trailer .... fear the worst ) Steelle 0 12/10/2008 17:01
 

I thought it looked awesome.

The Lounge Off-Topic Discussion NFL 2008-2009 discussion Re:NFL 2008-2009 discussion Steelle 0 12/08/2008 10:35
 

So I went to the Bills game in Toronto. What a mess. For what was a home game for the Bills there sure were a lot of Dolphins fans from Toronto. It was shameful. At points, and this is before things got bad, there were BOOS for the Bills. Booing! That shouldn't happen at a home game. Even though I'm from the Toronto Area I hope they never get an NFL team.

As for the game, well neither team really played that well but the Bills raised sucking to an artform with JP Losman at QB.

 

GO JETS!

Development Discussion Development Roundtable Scripted Bullet time Camera Re:Scripted Bullet time Camera Steelle 0 12/06/2008 21:43
 

Sorry I brought it up.

Community General Discussion The last transsmission... Re:The last transsmission... Steelle 0 12/06/2008 21:39
 

Sucks to see you go but I'm sure its not the last we've seen of you.

 

If only I could pronounce your name...

 
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