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The Matrix Online
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Community General Discussion The man behind the Machine The man behind the Machine Harpalos-mxo 0 06/01/2009 09:09
 

Greetings all! Like I said in the LESIGS thread, the overwhelming number of good words I got was so stagerring that I decided to resubscribe for the last days of MxO. My pause from the game finally lasted only 2 months, but there wasn't a day where I didn't go look at the forum.

I decided to come back to say a last thanks to the important persons, and maybe to give those who are interested a bare it all behind-the-scenes look on what was my life as a LESIG member, and maybe who I was. My work here is done, so I don't mind finally revealing myself not through a persona! It might be long and full of useless stuff that you don't care about, but I do that mostly for the people that I worked for and with that never had a chance to really know me, even if we spent hundred of hours together! I hope this doesn't come out as anything egoistical; it's just that I feel that I have a good story to tell and never had a chance to do it!

It will span over a couple of days, and I'll try to bring a new part daily. I think the sections will be:

1: Who I am + Starting MxO
2: Harpalos
3: Starting the LESIG
4: Barakoa
5: Vogt
6: Live Events
7: Hovercraft Battles
8: Salutations

Hope you enjoy!

Support Forums General Technical Help and Questions Post/PMs blocked Post/PMs blocked Harpalos-mxo 0 05/31/2009 10:09
 

Like some other returning users here, I have many features which are currently blocked. Could I have them restored?

Thanks a lot

The Lounge Matrix Universe Path of Neo design doc Path of Neo design doc Harpalos-mxo 0 05/08/2007 11:08
  Interesting find by angry-gamer.net: the design document of Path of Neo by Shiny. It does seem legit, apart for a weird document apparently written by the Wachovskis (and dated as of today) sure has a weird ending.

The last section of gameplay pits the player against a thirty story tall, fire-breathing Smith. At close up it is apparent that Smith-zilla is made up of thousands of the normal sized Smiths. If the player is able to deliver significant chunks of damage to Smith-zilla, Smith’s should shake from his body like sprays of blood.

When at last Smith-zilla is beaten, the player will either get an incredible visual animatic that explains their path to higher consciousness or a medal.

The end.
And I haven't seen the reference, but there are talks that it was based on Seraph instead of Neo. Anyway, enjoy the read!


Syntax Next Renaissance - Syntax Monique Monique Harpalos-mxo 0 01/31/2007 07:57
  Monique is maybe only 18 years old, but she knows that she's old enough to understand her place in this world. She got the chance to grow in a comfortable household, with a loving family teaching her good Christian values. She knew that the world was her playground and her newly started course in arts at college looked promising. At last, she felt she had a role. She had the grades to become a doctor or a lawyer, allowing her to be in contact with people and then work for the community. But relieving others' ailing or legal pit traps didn't sound really interesting.

No, it's through art, creativity, expression and emotion that she would help others. Everywhere in Megacity, she was seeing corruption, violence and egocentrism, all enclosed into steel and concrete. A casket for self-expression, buried alive, gasping for air. She knew there are lots of artists in the city, but most of them do this for strictly personal reasons. For Monique, art was a mean of mass communication, of collective education. And her new project gave her reasons to wake up every morning and be happy. She would create a series of art pieces all decrying a common target: animal abuse. Her work was starting well. She had already done 3 projects: a painting of a fur coat engulfing its wearer, an ambient electronic song made of animal sounds and a sculpture of a lab rat on a cross that she was particularly proud of. Her current work now was a video documentary.

Her classes for the day were over. She rushed outside and started to search for the kind of person she was looking for an interview. Businessmen in Lamar were abundant, all dressed alike. She only had to catch one, male preferably, ask him a few questions to see what are his values toward animals' rights, and if the subject is interesting enough, offer him to do a video interview. As expected, the public was not very cooperative. No one had time to stop for her, not even for a minute. She knew how people could be rude to strangers on the phone for surveys, but the dishonest politeness they all had disgusted her. After 15 minutes of sorrys and bad excuses, she grew tired and went to sit a bit on a bench.

A few instants after she let out a gasp of exasperation, a man sitting behind her, on the other side of a planter between two rows of benches, engaged conversation. "You have a problem, mademoiselle?” The mix of English and the French accent surprised her and she turned immediately to see who was talking to her. The man didn't turn to talk to her. He was sitting straight, looking to her opposite direction. All she could see was his long and sharply groomed jet-black hair, with strands of grey on the temples. She got up and walked to the other side, curious in seeing who he was. Surprised, she saw that he was the kind of man she was looking for her project. A not-so-young man elegantly dressed in a business suit. A tan betraying frequent travels in the south, or God forbid, a man frequenting tan salons. And cool sunglasses, the kind only movie stars were wearing. She had to convince him to participate in her project. Nervous, she presented herself, extending her hand, holding her notebook in the other. "Hello, my name is Monique". The man reached and shook her hand with a firm grip and answered. "Mine is Michel. Have a seat."

To be continued


Syntax Next Renaissance - Syntax Symphonic Catharsis Symphonic Catharsis Harpalos-mxo 0 10/17/2006 12:11
  ((Hello. I haven't posted a rp story since a good while, and I wanted to break the sleep with something which I put quite some efforts building it. I suggest you to read it twice however to get it correctly. I hope you'll appreciate it.))

Harpalos was sitting into an 70s-era black dragster car. Last time he drove a car was years ago, back at his hometown. To make sure he would be able to control such a wild car, he loaded a driving program before jacking in. Caillech joined him, astonished to see the car he had found. He invited her inside the car. After a rough turn of the key, the loud motor was humming. Caillech smiled at the idea to do this. She hadn't been in a car since a long time, but it was more the idea of seeing her lover drive that surprised her. He had been very silent to her all the day aboard their ship. She concluded that it was because he was preparing himself mentally for this surprise. He looked at her and both exchanged smiles. He reached in the inside pocket of his Machello suit and pulled out an 8-track cartridge. Caillech read on it "In The Hall Of The Mountain King, Edvard Grieg." He pushed it firmly inside the radio's slot, and waited for the first notes to start.

((What's better than a little audio support to continue reading this story... Continue reading while playing the song at http://files.kendormusic.com/str200.../mp3/stra01.mp3))

The car was slowly advancing out of its parking place, in Tabor Park. It was the night, so the interior parking lot was quite empty. He drove cautiously, still uneasy to do this after all these years. He made great caution to not push the pedal too much, because everytime he did, the motor roared in a burst of noise. The music was all calm, the timid strings contrasting highly with the purr of the motor. The car went down the 4 levels of the parking, to the exit. A quick look around at the Tabor Park East hardline showed some machinist operatives, unaware of what was going on. The car was now out, rolling up to the street next to the water. Caillech was smiling, finding this little nocturnal escapade quite romantic. At her right, she could see the aqueduct plunged in darkness, with the lights of Downtown behind. Harpalos navigated through the Richland streets quite easily. He was an operative in Megacity for so long, he knew the various districts extremely well. He approched the freeway entrance near Uriah, with still no words said to Caillech. She just enjoyed the moment, seeing how focused he was while driving. They've been together since a few months, but almost every day he managed to find ways to suprise her. This was one of these days.

He engaged on the freeway toward Downtown with more confidence. The circulation was not dense, with most citizens quietly sleeping at home. But Megacity never sleeps. Harpalos wasn't alone on the streets. He picked up the speed slowly, and turned to Caillech. In the depth of his pitch black Gigaflop glasses, his gaze pierced deep into her eyes and he made her a nod. He was ready. He reached for her hand, kissed it and asked her to fasten her seatbelt. He went to the volume knob of the old radio and turned it. The bad quality speakers of the car were now playing the classical piece loudly, making every drivers around wonder what was this. Suprised to see it wasn't some kid with upbeat urban music, but a middle-aged man, driving a vintage car while listening to classical music at an unusually high volume.

A few minutes after, he was driving at breakneck speed on the freeway, criss-crossing between lanes. Caillech was sitting next to him, wondering what was happening with him. She knew him as a calm force, a man driven purely by reason. But for a reason that she ignored, he was now acting recklessly, nearly causing accidents with every car they met. But despite all, he wasn't mad. His face wasn't displaying any emotion apart from his usual focused attitude. The start of the run was exstatic to Caillech, always loving to see her lover do unusual things. The speed was a good cleansing therapy, but she quickly started to panic, unable to understand what Harpalos was doing. She shouted at him, asking him to slow down, telling him she wasn't finding this funny anymore. He didn't even flinch. A quick turn of the steering wheel made the car avoid by a few inches a motorcycle rolling to the side. Her senses were becoming all dizzy, with the colors of the various cars becoming blurred and the sound of the motor pushed to the limit dampened by the high volume of the song. He then engaged the car on the line leading to the Edgewater's bridge. The toll booths to access the bridge were coming soon, and the speed of the car betrayed Harpalos' lack of interrest in halting his drive to pay the toll. The car crossed 4 lines to go into an unused lane. The crash of the car in the barrier created an explosion of shattering wood.

Police cars could be seen. The chase was launched. Harpalos didn't feel for dragging this too long however. In a move that made Caillech's heart to stop, Harpalos suddenly turned the steering wheel, which brought the car directly into the bridge's side barrier. Caillech screamed at the top of her lungs, knowing she wouldn't survive this. At the same time, Harpalos unbuckled both seatbelts and grabbed Caillech by the shoulders. A fraction of seconds after, he was hyperjumping with her in his arms, landing not far away on the bank. Caillech was paralyzed in his arms, and the last thing she saw was him, smiling, taking the phone from the nearby hardline to have them return to the ship. As her code was dissolving, it was possible to hear the last notes of the song, absorbed by the water as the car was going underwater. Harpalos was satisfied of his stunt, and returned to the ship to continue reading, back to his usual self.
The Lounge Next Renaissance A collaborative story, by Caillech and Harpalos A collaborative story, by Caillech and Harpalos Harpalos-mxo 0 07/17/2006 19:04
  ((Me and my in-game partner, Caillech, have started working on a
collaborative story. Turn by turn, we add a part to the story, but
without having a set plan. So we don't know what the other will do in
advance, and we must react to that.




We hesitated before making it public. It might not interrest everyone,
but it's an interresting effort in rp that I think is worth checking.
Feel free to check it, and follow the story everyday at the same time
with us as the story unfolds. Don't expect a love story, this is a
Matrix story, with a strong emphasis on realism and respect of the
setting. This is roleplay to the fullest, with complete immersion into
the characters' life, so it's an experiment in bringing dimension to
the roleplay. Here's the link to check it :





http://caillechandharpalos.pbwiki.com/





We hope you'll like our work, and are interrested in following it.


Harpalos and Caillech))
Syntax Next Renaissance - Syntax A collaborative story, by Caillech and Harpalos A collaborative story, by Caillech and Harpalos Harpalos-mxo 0 07/17/2006 15:09
  ((Me and my in-game partner, Caillech, have started working on a
collaborative story. Turn by turn, we add a part to the story, but
without having a set plan. So we don't know what the other will do in
advance, and we must react to that.



We hesitated before making it public. It might not interrest everyone,
but it's an interresting effort in rp that I think is worth checking.
Feel free to check it, and follow the story everyday at the same time
with us as the story unfolds. Don't expect a love story, this is a
Matrix story, with a strong emphasis on realism and respect of the
setting. Here's the link to check it :



http://caillechandharpalos.pbwiki.com/



We hope you'll like our work, and are interrested in following it.

Harpalos and Caillech))

Syntax Events - Syntax Improvisation league : rules and team sign-up Improvisation league : rules and team sign-up Harpalos-mxo 0 06/26/2006 07:44
 
Hello. Yesterday, we held the preparation meeting where I described my views about the kind of game we could make. Of course, not everyone that was interrested could make it, but the players that were there were quite enthusiast about the idea. I will explain here the concept that we agreed on yesterday in detail. Every player that wants to play in it, and every audience member that is curious about how things will work should read it! This might not answer every question, so feel free to ask !




Background
Where I come from (Quebec), improvisation (impro or improv, whatever you prefer) is a widely played game. Every high school has its team, and even league. I played and coached in this game for years, and this is definitely where I developped my best roleplay skills. The concept of short form improvisation dates from a long time, and everyone knows about it thanks to shows like Whose Line Is It Anyway? However, we'll be using a specific set of rules and game structure for this mxo league.

The participants
Each game has 2 teams of 4 players, distinguished by uniform color. Many teams will be accepted, to allow different matchups . This is open to any player, and teams don't have to be faction-related. Since the game is totally out of character, players from any background can join.
There's an arbiter, who is acting as MC. He gives the themes, counts the points and gives warnings when necessary. For the first league, I will be handling this role.
In the game of impro, the audience is a key player. Since each improvisation's winner is determined by a vote, it's the audience that determines the winner of each match.

The game setting
Matchs will be held in a bar with a scene, like Polyvinyl, but maybe somewhere less crowded, but available to low-levels. Both teams will be on the stage, at each end of it. Teams must be in a mission team. Players which are not in play must sit and stay quiet.

The game sequence

The game is made of about 8-10 improvisations. In each impro, both team has to roleplay through a given theme, with set contraints. At the start of each impro, the arbiter presents the theme, the type, the duration, and an handicap. Here is an example of how this will be presented :

Compared improvisation. Duration : 3 minutes. Handicap : none. Theme : My kingdom for a blue pill.

This description contains 4 parts. Here is the lowdown on each one.

The type : there are 2 different types of improvisations : compared and mixed. In mixed improvisations, both teams each present their improvisation, but one team after the other. This allow more control in story building. In mixed improvisations, both teams have to work together. This is the most challenging type of impro, since you have to compete directly against your opponent's ideas, but is often the most interresting.

The duration : each improvisation must be played within the said time limit. Once the arbiter tell that this is over, the actors must go back with their team.

The handicap : this is where special contraints can be put to spice out the challenge. Whether it is to force players to speak in rhymes or set them into a parallel universe, the handicap totally modifies how players will play. The arbiter has to describe the handicap when its not clear enough.

The theme : this is what the actors must loosely follow. There is place for a lot of creativity, so as long as you can make a link to the theme somewhere, this will be ok. By the way, not every theme or execution has to be linked to the Matrix universe since this would probably limit us more.


Once the description is done, each team has 1 minute to prepare their game plan. Each team discuss in team chat about what they will do, who will do what, etc. It got to be noted that it's not necessary to have the full team playing at each time. Having too much players at once can bring confusion, and make bad improvisations.

Immediately after the huddle, if the improvisation is mixed, at least one player of each team must come in the scene to start it. If it's compared, a /random made by the 2 captains will determine which team will have a chance to start or let the other team begin.

During the improvisation, silence among non-playing actors is essential. Especially in a chat environment, it can be easy to lose track of what is going on. Emotes can be used, but the most important thing is to make the scene flow well. So it's better to type short sentences than to write a long message.


At the end of the improvisation, the arbiter calls the vote. Each member of the audience got to vote by moving to either side of the room. Each person votes by using its own criterias. Some might prefer character building, while some others would prefer comedic elements. Once the vote is made, the arbiter counts the votes, and the highest number gains a point. Then it's time to move on to the next improvisation, until the match is over!


League structure
At each week, 2 teams that never met will face each other. At the start of the league, it won't be possible to add a new team, but once the league is over, we will be taking new applications. By the way, all of this is made strictly for fun. There's no prize in itself. Matches will be played sunday nights, around 9 PM EST. Yes, this won't be a good time for european players, but we can rethink the time for the next league. Each match should be 1-2 hours long. Consequence will maybe be hosting an improv league section on its website, so results can be presented.



Well, that was long, but I think it was important to define well how things will work!

If you are interrested, you can start subscribing to the league by forming your 4 person team, and giving the names of the participants here. If you don't know anyone, or are not enough to form a 4 players team, add your name and we'll try to match you with others to form a team. Also, team captains should pick out their team color. Each team will be named by its uniform's color. The uniform of each team will be a distinct color of G-Met T-shirt. They are ugly, yes, but they come in a large variety of colors. So pick up your team color, name a captain, and start forming teams!

Message Edited by Harpalos on 06.26.2006 11:45 AM

Syntax Events - Syntax Improv nights? Improv nights? Harpalos-mxo 0 06/19/2006 09:20
  I was talking with some of my faction mates yesterday as to where we want to go while most of the serious pvpers now left Consequence. RP was obviously a much favorized option, especially events that would be open to the whole community. I proposed a little idea at the end, and I wonder if the community would like to give it a try : improv nights.

Take 2 teams of around 4 players each night, pitch in some themes and a time limit, and have spectators vote on their favorite execution. This might not be the best place for roleplayers wanting to evolve their character or the storyline, but might be a good way to see roleplayers of all kinds in action.

As you can see, there's really nothing prepared yet, there are many details that are still unclear. I'm just interrested in seeing if this is something that players would like participating in, or assisting to.
Syntax Events - Syntax Seraneth : the proof Seraneth : the proof Harpalos-mxo 0 05/25/2006 09:53
  This message is intended for the followers of Zion. I was handpicked by Salera for her operation against Zion's liaison officer Seraneth. Don't worry about him, I wouldn't allow any kind of abuse toward any powerless human. Lady Salera doesn't want this to end with any blood shed, and me neither. However she won't wait forever for you to come. You'd better be quick, she's not as patient as me. She asked me to post this picture, and to make sure you have what she asked for.

Aurevoir.


Syntax Events - Syntax The Merovingian is hosting a party now! The Merovingian is hosting a party now! Harpalos-mxo 0 12/15/2005 17:59
  Hello. I've been thinking that many of you would like to come to see
what the Merovingian has to offer us. The party is currently ongoing at
Club Parallaxis, in Uriah. Feel free to drop, and to post pictures
after the evening.

Syntax Events - Syntax Welcome Avatar halloween party, by Consequence Welcome Avatar halloween party, by Consequence Harpalos-mxo 0 10/28/2005 10:04
  Many of you managed to meet Avatar. He's a kind program, and he's still
uneasy toward his friends.  So tonight, Consequence has organized
an Halloween party to kick out the celebrations, and also would like to
use this time to give a little surprise to Avatar.



Everyone is invited to have fun, meet each other and show their support
to Avatar. The party will be held tonight, friday at 9:30 PM EST in
Club Avalon in Midian.







((Seriously, tonight is the end of the first chapter of the Avatar
player event. The surprise in fact will be one for everyone. So if you
want to get an insight about the next chapter, please come. Avatar's
surprise will happen in the first hour of the party, so if you're
interrested, make sure to be present! ))

Syntax Events - Syntax [Player event] Avatar [Player event] Avatar Harpalos-mxo 0 10/22/2005 21:37
 



Harpalos was watching his clock display aboard La
Crypte, waiting for ZaneZavin’s transmission. Secretive as always, he
only said that he thinks he discovered an anomaly in the Matrix. Chaos
theory states that the cohesion of the universe is due to a series of
anomalies, but it wasn’t time to elaborate more on that. The impact of
an anomaly depends strongly on the environment in which it exists. The
quest of ZaneZavin was far in his head now, as he downloaded a
scientific article about chaos theory that he never took time to fully
dissect : Finding a Horseshoe on the Beaches of Rio, by Professor
Stephen Smale, an elite in non-linear mathematics.

He finally got the message, and it brought more questions than answers:
“Harpalos,
I think I found something interesting. I’ll give you some coordinates,
come here quick, and ask StaticZero to come by. I can’t tell you more
about this, but what is an avatar?”







((This is the first post of a new player event, presented by
Consequence. For the next week, you'll learn more about the back story,
and eventually everyone will have a chance to participate in this
story. Be on the lookout for more tidbits of information here, the
introduction of the players in this story or the in-game events linked
to this server-wide player event. There is something for everyone.
We worked really hard for organizing this one, so I hope you'll enjoy it!))

The Lounge Next Renaissance [OOC] October 2 2005 : post-meeting thoughts [OOC] October 2 2005 : post-meeting thoughts Harpalos-mxo 0 10/02/2005 15:37
  ***While there's no issue with using the forums as a place to discuss in-game meetings, this thread has turned into a flamewar. If there are issues that need to be resolved between players, please do not use these forums to do so. -Walrus***
 
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