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The Matrix Online
   Category   Forum   Topic   Subject   Author   Total Votes   Post Date 
Development Discussion Development Roundtable Thoughts on Update 50 MKT Thoughts on Update 50 MKT Sneaker 0 03/09/2007 13:13
 

Granted, I've only taken a quick gander, and a short field test on some of these MKT changes (and I'm sure others have done a lot more testing than I at this point), but here are my first thoughts.

First, I see that universal knife timer as completely unneccessary. It's more of a band-aid to hide the timer issues than an actual working solution.

Second, the neurodart change is great. Couldn't have asked for better. But, the other problems are still there. Let's continue with this timer modification to bring everything into line:

SideRoll Escape: Reuse timer 30 seconds
Wounding Throw: Causes 61 thrown damage over 20 seconds
Deadly Throw: Effect timers 10 seconds, reuse timer 12 seconds
Crippling Throw: Effect timer 10 seconds, reuse timer 12 seconds
Sever Artery: Effect timer 15 seconds, reuse timer 18 seconds
Paralyzing Throw: Reuse timer 10 seconds

There are a couple others that overlap, but I'm not too worried about them. Does it really matter if you can constantly keep a target blinded? Nah, I don't really think so. I'm more concerned about constant effects which have very clear results on the battlefield.

Reasonings:
Sideroll Escape: bring inline with other escape abilities
Wounding Throw: The damaging effects for almost a minute are far, far too much
Deadly Throw: This is almost as abused as neurodart, it needs to be brought more into line with similar outer-IL abilities
Crippling Throw: Removed 5 seconds of root overlap (minus inherit bonus, which usually makes it around 20)
Sever Artery: Brought in line with Neurodart changes
Paralzing Throw: Removed overlap

Thoughts? Comments? Criticisms? All are welcome, though be prepared for a fight SMILEY

Feedback Forums Ability Feedback Proposed Spy Changes - Neurodart, Paralyzing Throw, Sideroll Escape Proposed Spy Changes - Neurodart, Paralyzing Throw, Sideroll Escape Sneaker 0 06/13/2006 11:37
 
After experimenting with the spy tree, I've come up with several changes that are absolutely neccessary due to conflicting game mechanics, and comparable abilities.

 

Three abilities need a reasonable change, and are listed below along with which changes are needed.

 

Neurodart.

Reuse Timer: 12sec
Sneak Movement -75%: 8sec
Invisibility Movement -75%: 8sec

Movement Speed -75%: 8sec

Notes: I brought this ability in line with crippling shot from the rifleman tree. At the moment, its effect timer was CR1.0 style, and its reuse timer was shorter than the effect itself. Because it's lower in the tree, I removed the other debuffs altogether. And, because it costs much less IS, I lengthened its reuse timer as compared to Crippling shot.

 

Paralyzing Throw
Reuse Timer: 10sec
Causes Rooted: 8sec

Notes:This ability is almost identical to Immobilizing shot in the first place, thus I modelled it directly after that ability.

 

Side Roll Escape
Reuse Timer: 20sec
Notes: This ability, at current, allows a Spy immunity to interlock, as he can continue to spam this low-level low-IS no-timer ability over and over. Thus, the answer is to include a reuse timer. This means that a Spy, assuming he has just escaped from interlock, now has to either juggle escape abilities, or be subjected to a maximum 15 seconds of interlock. This is more than fair.

 

 

I'd appreciate any comments, or logical modifications to my proposed set of changes. But I'd also appreciate it if this didn't turn into a flame war. If you can give a logical reason why these changes shouldn't be made, I'd love to hear that, but please don't flame this thread simply because you use spy.
Development Discussion Development Roundtable We have ingame video... lets not waste it! We have ingame video... lets not waste it! Sneaker 0 05/12/2006 22:07
 
Folks, we now have something that no other MMO has done: ingame video! Lets not waste this.

 

Devs, please don't throw away this code after the Blue Sky event. Keep it around! Can we not use these screens for a great variety of things? Perhaps, streaming video? Dare I say... movie trailers? Perhaps, movies themselves?

 

One thing is for sure: I'd really like to see more video ingame.
Community General Discussion Go see Serenity! Go see Serenity! Sneaker 0 10/09/2005 10:20
  You must realize the truth: There is no post. Then you will see it is not the post that has moved, only yourself.
The Lounge Off-Topic Discussion Go see Serenity! Go see Serenity! Sneaker 0 10/09/2005 10:20
 
A little offtopic, but I thought some folks on these forums might be interested.

 

There's a great little movie out there, called [b]Serenity[/b]. It's a continuation of the cancelled Fox show called Firefly. And man, this movie is amazing. So get out to the theatres and check it out folks. Well worth itSMILEY
Recursion World Discussion - Recursion Machinists complete final Pandora's Box Machinists complete final Pandora's Box Sneaker 0 09/02/2005 00:13
  You must realize the truth: There is no post. Then you will see it is not the post that has moved, only yourself.
Community General Discussion Machinists on Recursion complete Pandora's Box Machinists on Recursion complete Pandora's Box Sneaker 0 09/02/2005 00:03
 
I want to give a BIG thank you to Chambers of Shaolin, who helped we The Collective in defeating the final Pandora box mobs.

 

Machinists, this is an amazing accomplishment. Today is a proud day for us!

 

Walrus, and the devs over at SOE, thank you for a patch which gave us the most fun since the End of Beta event.
 
The Matrix Online
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