Hey Everyone! In each new event report we see so many neat ways people use Storyteller objects, and with people really experimenting heavily with the system now with Blueprints I thought it might be time to start a new general "tips and tricks" thread to help share ideas on placement, usage, etc. We share many of these tricks in Event Reports and elsewhere (for example, the question of aliases/macros for object moving comes up every few weeks), but I thought it would be great to have a thread full of them for both new and veteran Storytellers.Here's my first one:
That's just one idea - like many of you I have many more tricks up my sleeve, LOL, but this is a nice start and will add more as the thread (hopefully) develops with more ideas.So...what little tricks have YOU been dying to share?Leyah
My Tip:
When planning an event and planning your decorations to save as a blueprint etc, time can pass very quickly without you realising. When you place the Storyteller vendor, 1st thing to do is buy another storyteller vendor to keep in your inventory, so after a while when the storyteller vendor disapears and if you still need his services, its easy to place another. Then repeat process.
ziso
When you place the Storyteller vendor, 1st thing to do is buy another storyteller vendor to keep in your inventory..
Storyteller alias makes it much easier to move props. /alias rsl /rotateStorytellerObject left /alias rsr /rotateStorytellerObject right /alias msu /moveStorytellerObject up /alias msd /moveStorytellerObject down /alias msf /moveStorytellerObject forward /alias msb /moveStorytellerObject back
Tip: place camps to flatten out or extend the ground for interesting suspended object effects. Make sure you finish positioning all items while the camp is there, since once the ground is removed too far away from these items you will no longer be able to re-position them (unless you put the camp back).
Related tip: the largest camps will move the most ground, but no sense wasting "Luxury Camps" full of modules like a shuttle, cloner, batteries for camp duration... these are costly to create. I recommend hiring an architect to do a run of crates of the largest camps with no modules. If you get into using these camps to suspend objects you will probably go through a ton of them as you manipulate the ground for yourself.
Suspended platform examples:
Ravine Bridge on endor- we wanted to go right through the middle of some trees, however important note... CAMPS MAKE TREES DISSAPPEAR! =O. We couldn't tell where the trees were till we yanked the camps back out from underneath the platforms.
Guild 2 vs 2 tournament arena- an outcast tusken warlord calls upon my guild to demonstrate combat techniques for his cloned army of genetically engineered fighting jawas. the winning pair from each fight had the honor of sitting at the smaller thrones to his left and right.:
arena pic 2.
more pix of this tourney arena are here: http://www.mascguild.com/forums2/vi...opic.php?t=9277. the decorations were placed on the roof of that tat style house by placing a camp on the cliff behind that house, which pushed the ground halfway through the dome on top and allowed me to drop items on that vertical cliff at the rooftop level and move them from there. I had assistance with both of these setups from Asadore and asistance from Asadore and Ama-ebi for the arena.
My Tips revolve around Lag Management:
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One really useful one, is that using the target lock and weapon safety toggle you can lock onto an object and place the next one in the dead center of it (watch the angle your pointing though)