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 06/02/2008 13:15:01
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Jacked Out
Joined: Jun 20, 2006
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As far as I know both of these abilities are just useless wastes of memory space. If this is the case, I was hoping we could all discuss possible uses for these abilities.
Sharpshooter Perhaps this ability could temporarily decrease the re-use timers for guns in free-fire combat. I thought this could be interesting, and would not have everyone firing their weapons at the same speed (given they are using the same type of weapon). If this were to cause a problem, i.e. DPS or something, perhaps the memory cost for the ability could be increased. Multi-Fighting I have not spent as much time comtemplating Multi-Fighting as I have Sharpshooter, so I will not be surprised if the quality between both ideas differentiates. Multi-Fighting could possibly become a coned attack, or remain the same way it is. If it were to remain how it is, in terms of ability type, perhaps we could make it somewhat like Iron Body, but covering all types of attacks. However, some may argue that this does not make it MA specific. If we are trying to make it MA specific, then perhaps it could just cut down the reuse timer for a free-fire melee attack - which has one crazy timer (4 or 5 seconds). Cryptography Didn't want to exclude it from the discussion. These are just a couple possibilities, so if you have any better (or worse) ideas, please post them here.
Message edited by TheShickle on 06/03/2008 19:13:30.
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 06/02/2008 13:49:56
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Jacked Out
Joined: Dec 27, 2006
Messages: 6256
Location: The Real World This is how MxO ends: Not with a bang but a whimper
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I've liked the idea put forward by someone that multifighting should (if possible) raise a persons defence against those shooting/hacking throwing at him/her whilst he/she is in IL.
The sharpshooter idea seems ok if it were a percentage and only activatable OoIL...
I also like someone else's idea that they should just be removed from the tree and the abs removed from vendors (if they still vend them) since they don't do anything.
Message edited by Croesis on 06/02/2008 13:51:32.
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 06/02/2008 15:03:43
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Fansite Operator
Joined: Aug 16, 2005
Messages: 8129
Location: UK -------- Instance: Syntax --- Organisation: Zion - Faction: Omega Syndicate
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Speaking of redundant abilities, put a level cap of 25 on hyperjump already.
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 06/02/2008 16:10:41
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Code Breaker
Joined: Jan 9, 2006
Messages: 1320
Location: The Source Faction: My Own Organization: None
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TheShickle wrote:
As far as I know both of these abilities are just useless wastes of memory space. If this is the case, I was hoping we could all discuss possible uses for these abilities.
Sharpshooter Perhaps this ability could temporarily decrease the re-use timers for guns in free-fire combat. I thought this could be interesting, and would not have everyone firing their weapons at the same speed (given they are using the same type of weapon). If this were to cause a problem, i.e. DPS or something, perhaps the memory cost for the ability could be increased. Multi-Fighting I have not spent as much time comtemplating Multi-Fighting as I have Sharpshooter, so I will not be surprised if the quality between both ideas differentiates. Multi-Fighting could possibly become a coned attack, or remain the same way it is. If it were to remain how it is, in terms of ability type, perhaps we could make it somewhat like Iron Body, but covering all types of attacks. However, some may argue that this does not make it MA specific. If we are trying to make it MA specific, then perhaps it could just cut down the reuse timer for a free-fire melee attack - which has one crazy timer (4 or 5 seconds). These are just a couple possibilities, so if you have any better (or worse) ideas, please post them here.
Sharpshooting actually does do something but its not apparent perhaps. In its details it states it removed the Penalty for shooting into IL. After checking the ability it does infact do this. So if you use Free Fire attacks without this loaded you are being penalized for it. Multifighting indeed doesn't do anything at this time.
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 06/02/2008 16:12:53
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Femme Fatale
Joined: Mar 31, 2006
Messages: 5017
Location: Groznyj Grad, North of Sokrovenno
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9mmfu wrote: Sharpshooting actually does do something but its not apparent perhaps. In its details it states it removed the Penalty for shooting into IL. After checking the ability it does infact do this. So if you use Free Fire attacks without this loaded you are being penalized for it. Multifighting indeed doesn't do anything at this time.
What is the Penalty for shooting someone in Interlock? At least that is how I understand it
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 06/02/2008 16:24:28
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Jacked Out
Joined: Dec 27, 2006
Messages: 6256
Location: The Real World This is how MxO ends: Not with a bang but a whimper
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Well that's news to me!
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 06/02/2008 17:06:31
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Systemic Anomaly
Joined: Oct 23, 2005
Messages: 2697
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Wow, it actually does something? I'm stunned.
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 06/02/2008 18:49:28
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Jacked Out
Joined: Dec 21, 2006
Messages: 337
Location: The green hut, Waterside :P
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i have always used it for gun loadouts lol
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 06/02/2008 20:31:15
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Jacked Out
Joined: Aug 29, 2005
Messages: 2122
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9mmfu wrote:
Sharpshooting actually does do something but its not apparent perhaps. In its details it states it removed the Penalty for shooting into IL. After checking the ability it does infact do this. So if you use Free Fire attacks without this loaded you are being penalized for it.Multifighting indeed doesn't do anything at this time.
Huh? In CR1 it had same description but then guns had IL penalty. Now it means that if you shoot outside IL you are penaltilised?
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 06/02/2008 20:34:53
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Vindicator
Joined: Oct 22, 2005
Messages: 8296
Location: Ye Olde Hole Ine The Tree
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It does something?
Helloooo, shocking revelation! Quick, to the ultra-hard testing facilities (i.e. random dueling)!
Message edited by ZippyTheSquirrel on 06/02/2008 20:35:32.
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 06/02/2008 20:36:52
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Matriculated Mind
Joined: Oct 17, 2007
Messages: 203
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I tested it with crap loads of different guns and didnt notice any diff between it being on or off :\
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 06/02/2008 21:00:19
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Femme Fatale
Joined: Oct 27, 2007
Messages: 1223
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Just to clarify; the penalty negated by Sharpshooting only takes effect when you are shooting at a person who is already in interlock with someone else.
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 06/02/2008 21:38:07
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Jacked Out
Joined: Jun 20, 2006
Messages: 1173
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Does Sharpshooter run off of a point system or does it just negate any penalty that is evident when firing into IL? If it just runs off of points, maybe Multi-Fighting could increase the penalty for firing into interlock. EDIT: Multi-Fighting*
Message edited by TheShickle on 06/02/2008 21:38:29.
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 06/03/2008 01:28:41
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Fansite Operator
Joined: Aug 16, 2005
Messages: 8129
Location: UK -------- Instance: Syntax --- Organisation: Zion - Faction: Omega Syndicate
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TheShickle wrote:
Does Sharpshooter run off of a point system or does it just negate any penalty that is evident when firing into IL? If it just runs off of points, maybe Multi-Fighting could increase the penalty for firing into interlock. EDIT: Multi-Fighting*
Not a half bad idea.
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 06/03/2008 05:32:39
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Jacked Out
Joined: Aug 29, 2005
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TheShickle wrote:
Does Sharpshooter run off of a point system or does it just negate any penalty that is evident when firing into IL? If it just runs off of points, maybe Multi-Fighting could increase the penalty for enemies for being attacked while in interlock. Gunmen use one type of accuracy but both gunmen and MAs need protection from several types of accuracy. Not a bad idea but it would make it really pointless if everyone got both things loaded.
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