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 11/16/2006 18:05:56
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Development
Joined: Aug 15, 2005
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This thread is for discussing Update 48, which is scheduled to release Friday, November 17, 2006.
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 11/16/2006 18:13:42
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Fansite Operator
Joined: Oct 20, 2005
Messages: 357
Location: Unknown Instance: Vector-Hostile Org: Merovingian
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So, cq count is now viewable... Hostility has just increased exponentially on vector! Cant wait! We can change our details? Thank you! We are still against permanent pacification zones, temporary ones are acceptable. We will miss /face and /follow, but as always we will adapt. BTW Slight Typo... /deatils:
Message edited by Ikkaku on 11/16/2006 18:23:59.
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 11/16/2006 18:15:48
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Jacked Out
Joined: Aug 15, 2005
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Lookin good.
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 11/16/2006 18:20:27
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Jacked Out
Joined: Jun 1, 2006
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Looks very nice, can't wait for this one to roll out
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 11/16/2006 18:22:12
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Jacked Out
Joined: May 3, 2006
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Awsome!
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 11/16/2006 18:34:17
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MC Photographer
Joined: Aug 17, 2005
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awsome please tell me this was a joke in there walrus The Machines have placed Neo's partially assembled RSI in the Matrix for the edification of their redpill operatives. A remote location was chosen so as to cause minimal disturbance in the lives of those plugged in to the simulation by the way does this mean neos rsi is veiwable to all redpills or just machines
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 11/16/2006 18:46:05
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Development
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a) Pacification zones aren't permanent. b) Rarebit wrote that note. Ask him if it's a joke.
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 11/16/2006 18:48:54
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Fansite Operator
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Sweet! Tell everyone there that they did a great job, Walrus. Several of the bug fixes are things I reported back in the Monolith days. Plus, it's going to be nice to have more than just Aikido sims via the Proxy disciplines. ^-^ Edit: Oh, I'm glad that we'll be able to see Neo's partial RSI now. I never got to see it in-game, even when a dev showed it off on the test server back when CR 2.0 was being worked on.
Message edited by Othinn1 on 11/16/2006 18:52:13.
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 11/16/2006 18:53:40
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Jacked Out
Joined: Sep 27, 2006
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Location: Machine City Server: Vector-Hostile Faction: Likwid Hyuzu Position: Faction Leader
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Looks like a nice update, no luggables?
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 11/16/2006 19:03:09
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Development
Joined: Dec 2, 2005
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Walrus wrote:
a) Pacification zones aren't permanent. b) Rarebit wrote that note. Ask him if it's a joke. a) but they might be later if people like them b) special requests from Paul Chadwick are definitely not jokes
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 11/16/2006 19:04:44
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Vindicator
Joined: Aug 15, 2005
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Hmm The Machines don't seem to be thinking very logically. I mean if the partial rsi is available, couldn't it be tampered with? Vial anyone?
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 11/16/2006 19:11:46
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Fansite Operator
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Rarebit wrote:
b) special requests from Paul Chadwick are definitely not jokes
I think it's cool. It's nice to see old story-based stuff again. Especially ones I haven't seen in-game.
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 11/16/2006 19:14:26
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Jacked Out
Joined: Aug 18, 2005
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Neo's RSI is the luggable! It has to be! Man... This is one hefty update. I mean, /drinkbottle now has a bottle. How awesome is that? Hehe, this will be good.
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 11/16/2006 19:14:46
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Fansite Operator
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ZaneZavin wrote:
Hmm The Machines don't seem to be thinking very logically. I mean if the partial rsi is available, couldn't it be tampered with? Well, if the state of Neo's Insight is any indiction, it's inactive. That was one of the purposes of the first event: gather more fragments than the other organizations in order to gain power via Neo's Insight. Neo left it to help the organizations fight off the false Agents. Unfortunately most people don't see to realize this since practically everyone (including myself) thought it was some form of ressurection plan of Neo's.
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 11/16/2006 19:15:17
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Systemic Anomaly
Joined: Aug 15, 2005
Messages: 4676
Location: All up in your constructs.
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Hehe...Party Boy.
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