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 10/03/2007 18:11:25
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Administrator
Joined: Aug 15, 2005
Messages: 2815
Location: Parts Unknown...
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This thread is for discussion of Update 55, which is set to be released on Thursday, October 4th, 2007.
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 10/03/2007 18:20:51
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Systemic Anomaly
Joined: Aug 21, 2005
Messages: 1852
Location: Recursion Organization: Zion Operative Level: 50
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Looks good. Except for... The chat UI can no longer be opened while the UI is toggled off. WHAT????? WE'LL NEVER GET LIVE EVENT POSTS WITH TEXT IN THEM NOW! Edit: Oh, nevermind. It changed. Now enter doesn't open it but / does. I just hope Rarebit knows.
Message edited by Cervacius on 10/03/2007 18:22:44.
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 10/03/2007 18:22:42
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Systemic Anomaly
Joined: Sep 2, 2005
Messages: 3511
Location: HvCft Lion
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Concealment Countermeasure Tools now correctly deactivate disguises.
Waaaaay!!!
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 10/03/2007 18:24:02
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Development
Joined: Dec 2, 2005
Messages: 21413
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Cervacius wrote:
Looks good. Except for... The chat UI can no longer be opened while the UI is toggled off. WHAT????? WE'LL NEVER GET LIVE EVENT POSTS WITH TEXT IN THEM NOW! Edit: Oh, nevermind. It changed. Now enter doesn't open it but / does. I just hope Rarebit knows. Yeah, I've actually just finished re-opening that issue and requesting that the old Enter key functionality be restored. What QA actually wanted fixed was the "[X]" button on the chat panel not working while the rest of the UI is off.
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 10/03/2007 18:33:49
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Systemic Anomaly
Joined: Oct 23, 2005
Messages: 2697
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You get the ability pills from the org constructs, just as I suspected. If I understand that first item in changes, that means Archives shouldn't glitch as much anymore. Fantastic. Elite commando quest ftw.
Message edited by CPT_Starschwar on 10/03/2007 18:34:12.
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 10/03/2007 18:44:53
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Ascendent Logic
Joined: Mar 10, 2006
Messages: 2091
Location: In the Matrix
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Increased the difficulty of Headless NPCs at levels above 10.
How difficult will the headless be, hope not too difficult....
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 10/03/2007 18:49:27
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Systemic Anomaly
Joined: Aug 27, 2005
Messages: 8674
Location: Lost in Translation.
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Looking good, I can't wait 'til tommorow.  Big thumbs up on these three in particular: Concealment Countermeasure Tools now correctly deactivate disguises. You can now interlock someone who is in midair if: - You are in range
- You will be in range of where they land
Player should no longer have the combat state applied to them from being hit by an attack after being defeated in Interlock combat. No more Effects of Combat and no more Bunny hoppers. 
Message edited by Yasamuu on 10/03/2007 18:50:14.
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 10/03/2007 18:52:16
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Jacked Out
Joined: Dec 22, 2006
Messages: 1410
Location: From Hell, From Hell...
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Fixed some gang members who were spawning in the ground in Richland.
You will be missed, Amputee Furies Fanatic.
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 10/03/2007 18:53:31
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Femme Fatale
Joined: Aug 22, 2005
Messages: 2773
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Look'n like a kick butt update, hopefully I will find time to play.
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 10/03/2007 18:54:13
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Systemic Anomaly
Joined: Dec 20, 2005
Messages: 6419
Location: SC|Sentience -973069242
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Hm. I liked bunny hopping. And MA is going to be even godlier now with Serene Calm.
But overall, a LOT of very good fixes/changes.
However... "Inherent accuracies for special moves in operative discipline trees have been adjusted."... I hope that doesn't mean a Spy nerf.
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 10/03/2007 18:55:55
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Ascendent Logic
Joined: Apr 12, 2006
Messages: 774
Location: Creston Heights
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*CENSORED* serene calm ftmfw..
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 10/03/2007 18:59:23
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MC Photographer
Joined: May 26, 2006
Messages: 2967
Location: Syntax
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<3
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 10/03/2007 19:03:37
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Vindicator
Joined: Sep 22, 2005
Messages: 700
Location: Kentucky, USA Organization: Machines Specialization: All around operative.
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Would end up being a bit of a drag if those melee pills have to be farmed everytime you want to use them. Oh well, they better be worth the time to fight against the lvl 70 sim. Probably end up being used like Silver Bullets (1 time per click).
Message edited by Travi on 10/03/2007 19:04:11.
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 10/03/2007 19:05:40
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Femme Fatale
Joined: Aug 15, 2005
Messages: 11028
Location: Las Vegas, NV
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You can now interlock someone who is in midair if:- You will be in range of where they land
Player should no longer have the combat state applied to them from being hit by an attack after being defeated in Interlock combat. I guess our devs are able to fix things afterall.
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 10/03/2007 19:45:04
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Vindicator
Joined: Aug 1, 2006
Messages: 3144
Location: New Zealand
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* Desperate Speed, Hyper Sprint, and Hyper Speed now increase sneak and invis movement speeds. * The Movement Speed upgrade for Escape and Evasion is now Sneak Movement Speed instead.
As a Sniper, I like the sound of this :)
Also I'm glad to see a lot of our long-standing problems will be obliterated by this patch. Excellent work guys =D
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